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Hundreds of pros and streamers love KovaaK’s FPS Aim Trainer and now KovaaK 2.0 aims to make you a god-tier sharpshooter. Consider us as your gym and personal coach for FPS skills training. KovaaK 2.0 helps you practice your aim in a fun, stress-free environment without the distractions so you can rapidly accelerate your improvements without needing to play FPS games for thousands of hours.
This release includes:
1. The Sandbox — the entire KovaaK’s FPS Aim Trainer software package, now with 4,000+ practice scenarios, a brand-new UI and new features like custom playlists!
2. The Trainer — the guided flick-shot trainer with 50+ levels and dozens of weapons from some of the most popular FPS titles.

Our “special sauce” is the weapon and target physics (and mouse-sensitivity settings!) that you love from your favorite FPS titles. So, whether you spend your time in the Trainer or the Sandbox, you can trust that you are actually getting better at the games you love to play.
Don’t miss out on our month-long competitions in which you can compete against other top aimers for prizes!
You may also notice the Trainer’s guided-training side has new graphics — and the Sandbox has an entirely new UI, playlists and new weapon and bot models!
GAME FEATURES
* The Sandbox includes 4,000+ practice scenarios
* The Trainer’s guided trainers features greatly enhanced graphics
* The Trainer analyzes your performance and dynamically adjusts to help you improve quickly; our coaching system watches your performance and serves you the kinds of targets you need to improve
* Highly responsive input from a tweaked Unreal Engine 4 that has the approval of top CS:GO, Valorant, Fortnite, Overwatch, & Quake professional players who have tested and provided feedback
* The Sandbox features all of the configuration options you’d expect of a competitive FPS title: FOV, separate horizontal/vertical mouse sensitivity, unlocked frame rate, per-weapon config settings, custom crosshairs—and much more:
+ Mouse sensitivity scaled to popular games including Fortnite, Valorant, CS:GO, Overwatch, Quake/Source, Paladins, Rainbow Six Siege, Battalion 1944, and Reflex
+ Create your own weapons, characters, bots & maps
+ Create your own custom training playlists and share them with your friends
+ Make bots dodge & aim exactly how you want them to
+ Make challenges to practice specific scenarios
[*Editable profiles that can be edited in-game or with text editors
+ Compete on the leaderboards for any scenario on Steam (global or friends only)
+ Custom maps (Note: KovaaK 2.0 reads Reflex’s map format thanks to the wonderful developers at TurboPixelStudio. Reflex is available on Steam now and includes a fully featured map editor, as well as awesome Arena FPS gameplay)
+ Upload your own creations to the Steam workshop for others to practice.
+ Compete on the Leaderboards for any and every scenario on the Steam workshop. (global or friends only)
+ Custom maps (Note: The Meta does not include a map editor, but rather reads Reflex’s map format thanks to the wonderful developers at TurboPixelStudio. Reflex is available on Steam now and includes a fully featured map editor, as well as awesome Arena FPS gameplay)
+ Custom crosshairs (JPG, PNG, BMP, etc.) and visuals (Floors/wall textures from a large list of options; bodies and heads of characters can be set to RGB values and differentiated by team; attacks can be set to the colors of characters)
* Single-player only.
* Coming soon: Tracking and Scoping in the Trainer, multiplayer competitions, and much more

Pricing note: Even though we’ve added loads more stuff, KovaaK 2.0 is the exact same price as KovaaK’s FPS Aim Trainer for a limited time. In the near future, as new trainers, weapons, and features come online, the price will likely go up to support development costs, so joining our community of players today ensures you get the best price ever. Thanks for your support!

Technical Specifications of This Release.

  • Game Version : V2.0
  • Interface Language: English
  • Audio Language : English
  • Uploader / Re packer Group: Tinyiso
  • Game File Name : KovaaK_2_0_TiNYiSO.iso
  • Game Download Size : 8.1 GB
  • MD5SUM : b4e12853cab1c249bf09a24ca518d60a

System Requirements of KovaaK 2.0 TiNYiSO

Before you start KovaaK 2.0 TiNYiSO Free Download make sure your PC meets minimum system requirements.

Minimum:

* Requires a 64-bit processor and operating system
* OS: Windows Vista/7/8/10 64-bit (latest Service Pack)
* Processor: Intel Core i3 or AMD Phenom X3 865
* Memory: 4 GB RAM
* Graphics: Nvidia GeForce GTX 460, ATI Radeon HD 4850, or Intel HD Graphics 4400
* DirectX: Version 11
* Network: Broadband Internet connection
* Storage: 8 GB available space
* Additional Notes: Memory: 768 MB VRAM, 16 GB System RAM, Storage: 7200 RPM with 11 GB available HD space

Software

Recommended:

* Requires a 64-bit processor and operating system
* OS: Windows Vista/7/8/10 64-bit (latest Service Pack)
* Processor: Intel® Core™ i5 or AMD Phenom™ II X3 or better
* Memory: 8 GB RAM
* Graphics: NVIDIA® GeForce® GTX 660 or AMD Radeon™ HD 7950 or better
* DirectX: Version 11
* Network: Broadband Internet connection
* Storage: 8 GB available space
* Additional Notes: Memory: 32 GB RAM

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Related

General FAQ:

Game-specific sensitivity conversions

Game crashes/won't start

The usual list of things I have people do to resolve these issues is:

  1. Try to validate data on Steam (right click game in library, properties, local files) just in case something was corrupted.
  2. Try running the game as administrator (some antivirus products mess with things and break it).
  3. Try installing a different graphics card driver version.

How to remove bullet holes

Go to Game Options -> Visuals -> and set 'Decal Time' to 0

File locations related to configuration

If you want to restore your game to default configuration there are three locations where the game stores those files. Deleting any of the files is safe - the game will re-create them the next time you run it.

  1. %localappdata%FPSAimTrainerSavedSaveGames has config.sav (most config settings), session.sav (the last scenario you played as well as a few minor config settings), and highscores.sav (a local copy of your high scores per-scenario).
  2. %localappdata%FPSAimTrainerSavedConfigWindowsNoEditor has input.ini which has your key bindings.
  3. <YourSteamLibrary>SteamAppscommonFPSAimTrainerFPSAimTrainerSavedSaveGames has weaponsettings.ini (which handles per-weapon configuration settings from the Game Options -> Weapons menu) and charactersettings.ini (which is the custom order of weapon slots from using the drag & drop hotbar).

Controller support

I haven't officially supported controllers yet, but it is something that is on my list to do. I've been a mouse/keyboard FPS gamer for 25+ years, and I have only played a few FPSs on controller, so I wasn't confident in my ability to make it feel right. I made the controller do a few things in game so that I could have a smooth turning camera for the sake of the gameplay trailer, so there are a few functions built in just for that, but I'm also automatically hiding any action binds that are set to controller which has made it hard on people trying to use controller (sorry, I really didn't expect people would try to use this game for controller!)
That said, here is a video that someone made to show how he set up his controller for my game.

Can't move Crosshair (Antivirus Sandbox)

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There is a known issue with Comodo Antivirus (and perhaps others) where the game is sandboxed and prevented from accessing folders and privileges it needs to function properly. Either run the game as administrator or whitelist the game on your your Antivirus' Sandbox.

Creating new scenarios

On the Steam Community Guides, I wrote up instructions on how to create scenarios.

2.0

Creating new maps

Maps in the FPS Aim Trainer use the same format that Reflex Arena uses - if you own Reflex, you can make maps that can be used in the FPS Aim Trainer too! This 10 minute video tutorial shows the basics of using the in-game editor. Note that some features of Reflex do not work in the Aim Trainer quite yet (such as teleporters, liquids, jump pads, and prefabs), but the basic geometry and spawns work exactly the same. After you've created a .map file, just copy it directly to <YourSteamLibrary>SteamAppscommonFPSAimTrainerFPSAimTrainermaps and it will show up in the menus to play.

One user, stral, also wrote up a guide on how to create maps without owning Reflex.

Palette modifications

The game's UI can be re-colored according to the contents of the palette.ini file contained in SteamLibrarySteamAppscommonFPSAimTrainerFPSAimTrainerSavedSaveGames. Reddit use /u/Goatturtle wrote up a guide explaining the full process here.

Game-specific sensitivity settings

Fortnite

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Good news on a Fortnite update from December: the sensitivity you see in game is finally correct and Epic is no longer lying to you. (For years it was inaccurate)
So now if you take whatever value you have and divide by 100 then use it with 'Fortnite Slider' as your setting, it will be correct. E.g.: if you have 6.2% sens you use `0.062` and `Fortnite Slider`. Or if you use 15.4%, you use `0.154` and `Fortnite Slider`. No need for ClientSettings Editor or the Sens Matcher anymore.
Also, next patch for the aim trainer will have 'Fortnite %' as the sensitivity option and you will be able to just type in the same value you have in FN's menus.

To use the Mouse Targeting Sensitivity (ADS) value, you have to play a scenario that has ADS enabled (not every scenario/weapon allows you to ADS, and this is by design). So open up a scenario that lets you ADS (check out 'Ascended Tracking v3', or 'Tile Frenzy Mini', or 'PatTargetSwitch'), and then go to Game Options -> Weapons -> 'ADSable Hitscan Cone' (or whatever weapon is on your hotbar). Uncheck 'Zoom Sens Auto Scale' and the raw sensitivity multiplier will be shown below. Paste your Mouse Targeting Sensitivity value into that field. Just note that this is a per-weapon option, so you'll need to set it for any weapon you ADS with.

Overwatch

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Hipfire sensitivity can be directly entered into the game by going to Game Options -> Main, and setting sensitivity to the same number you use in Overwatch, then putting the sensitivity scale dropdown to 'Overwatch'.

In order to get your zoom sensitivity to match, play a scenario where you can zoom in (such as Windowmaker Duel v2), then pause the game and go to Game Options -> Weapons -> 'Spider Bullet' (the name of the weapon in your hotbar) and uncheck 'Zoom Sens Auto-Scale'. Below it, 'Zoom Sens Multiplier' will appear, and you can type in whatever multiplier you want. If you use 38% in Overwatch, set it to 0.38 here, and it will match.

Apex Legends

Struth wrote up two excellent guides for how to get your Apex Legends ADS settings in the aim trainer. The first guide is a more detailed step-by-step guide if you are less familiar with the game's options, and the second is a short/brief one if you already have a sense of what you are doing.

Rainbow Six Siege

Cynadote made a useful video guide explaining the process of getting your R6S scoped sensitivity into the aim trainer, along with a calculator to automate the process.

Other Games

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In order to capture your sensitivity from other games, I recommend using sensitivity matcher script. The guidance on that link can easily be used for capturing your hipfire sensitivity and converting it to another known game, but you can also use it to figure out what your sensitivity is while you are zoomed in.

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Example: You could capture your Overwatch hipfire sensitivity and find that your increment is 0.033 (.033 degrees per pixel of mouse movement), then capture your Overwatch Widowmaker ADS sensitivity and find that your increment is 0.01254 (0.01254 degrees per pixel of mouse movement). Then 0.01254 ÷ 0.033 = 0.38. You would then enter 0.38 as your zoom sensitivity multiplier.